AST% -
Assist Percentage (available since the 1964-65 season in the NBA); the
formula is 100 * AST / (((MP / (TmMP / 5)) * TmFG) - FG).
Assist percentage is an estimate of the percentage of teammate field goals
a player assisted while he was on the floor.
Award Share -
The formula is (award points) / (maximum number of award points). For
example, in the 2002-03 MVP votingTim Duncan had 962 points out of a
possible 1190. His MVP award share is 962 / 1190 = 0.81.
BLK -
Blocks (available since the 1973-74 season in the NBA)
BLK% -
Block Percentage (available since the 1973-74 season in the NBA); the
formula is 100 * (BLK * (TmMP / 5)) / (MP * (OppFGA - Opp3PA)). Block percentage is an estimate of the
percentage of opponent two-point field goal attempts blocked by the player
while he was on the floor.
BPM -
Box Plus/Minus (available since the 1973-74 season in the NBA); a
box score estimate of the points per 100 possessions that a player
contributed above a league-average player, translated to an average
team. Please see the article About
Box Plus/Minus (BPM) for more information.
DRB -
Defensive Rebounds (available since the 1973-74 season in the NBA)
DRB% -
Defensive Rebound Percentage (available since the 1970-71 season in the
NBA); the formula is 100 * (DRB * (TmMP / 5)) / (MP
* (TmDRB + OppORB)). Defensive rebound
percentage is an estimate of the percentage of available defensive
rebounds a player grabbed while he was on the floor.
DRtg -
Defensive Rating (available since the 1973-74 season in the NBA); for
players and teams it is points allowed per 100 posessions. This rating
was developed by Dean Oliver, author of Basketball on Paper. Please
see the article Calculating Individual
Offensive and Defensive Ratings for more information.
eFG% -
Effective Field Goal Percentage; the formula is (FG +
0.5 * 3P) / FGA. This statistic
adjusts for the fact that a 3-point field goal is worth one more point
than a 2-point field goal. For example, suppose Player A goes 4 for 10
with 2 threes, while Player B goes 5 for 10 with 0 threes. Each player
would have 10 points from field goals, and thus would have the same
effective field goal percentage (50%).
FG -
Field Goals (includes both 2-point field goals and 3-point field goals)
FG% -
Field Goal Percentage; the formula is FG / FGA.
FGA -
Field Goal Attempts (includes both 2-point field goal attempts and 3-point
field goal attempts)
GB -
Games Behind; the formula is ((first W - W) + (L - first L)) / 2, where first W and first L stand for
wins and losses by the first place team, respectively.
GmSc -
Game Score; the formula is PTS + 0.4 * FG - 0.7 * FGA - 0.4*(FTA - FT) + 0.7 * ORB
+ 0.3 * DRB + STL + 0.7 * AST + 0.7 * BLK - 0.4 * PF - TOV. Game Score was created by John Hollinger to give a rough measure of a player's productivity
for a single game. The scale is similar to that of points scored, (40 is
an outstanding performance, 10 is an average performance, etc.).
GS -
Games Started (available since the 1982 season)
MP -
Minutes Played (available since the 1951-52 season)
MOV -
Margin of Victory; the formula is PTS - OppPTS.
ORtg -
Offensive Rating (available since the 1977-78 season in the NBA); for
players it is points produced per 100 posessions, while for teams it is
points scored per 100 possessions. This rating was developed by Dean
Oliver, author of Basketball on
Paper. Please see the article Calculating Individual Offensive and Defensive
Ratings for more information.
ORB -
Offensive Rebounds (available since the 1973-74 season in the NBA)
ORB% -
Offensive Rebound Percentage (available since the 1970-71 season in the
NBA); the formula is 100 * (ORB * (TmMP / 5)) / (MP
* (TmORB + OppDRB)). Offensive rebound
percentage is an estimate of the percentage of available offensive
rebounds a player grabbed while he was on the floor.
Pace -
Pace Factor (available since the 1973-74 season in the NBA); the formula
is 48 * ((TmPoss + OppPoss) / (2 * (TmMP / 5))). Pace factor is an
estimate of the number of possessions per 48 minutes by a team. (Note: 40 minutes is used in the calculation for the
WNBA.)
PER -
Player Efficiency Rating (available since the 1951-52 season); PER is a
rating developed by ESPN.com columnist John Hollinger. In John's words, "The PER sums up all a player's
positive accomplishments, subtracts the negative accomplishments, and
returns a per-minute rating of a player's performance." Please see the
article Calculating PER for more
information.
Per 36 Minutes -
A statistic (e.g., assists) divided by minutes played, multiplied by 36.
Per Game -
A statistic (e.g., assists) divided by games.
SOS -
Strength of Schedule; a rating of strength of schedule. The rating is
denominated in points above/below average, where zero is average.
A positive number indicates a harder than average schedule. Doug Drinen, creator of Pro-Football-Reference.com, wrote a thorough explanation
of this method.
SRS -
Simple Rating System; a rating that takes into account average point
differential and strength of schedule. The rating is denominated in
points above/below average, where zero is average. Doug
Drinen, creator of Pro-Football-Reference.com wrote a thorough explanation
of this method.
STL -
Steals (available since the 1973-74 season in the NBA)
STL% -
Steal Percentage (available since the 1973-74 season in the NBA); the
formula is 100 * (STL * (TmMP / 5)) / (MP * OppPoss). Steal Percentage is an
estimate of the percentage of opponent possessions that end with a steal
by the player while he was on the floor.
TOV -
Turnovers (available since the 1977-78 season in the NBA)
TOV% -
Turnover Percentage (available since the 1977-78 season in the NBA); the
formula is 100 * TOV / (FGA + 0.44 *
FTA + TOV). Turnover percentage is
an estimate of turnovers per 100 plays.
TRB -
Total Rebounds (available since the 1950-51 season)
TRB% -
Total Rebound Percentage (available since the 1970-71 season in the NBA);
the formula is 100 * (TRB * (TmMP / 5)) / (MP * (TmTRB + OppTRB)). Total rebound percentage is an estimate of the
percentage of available rebounds a player grabbed while he was on the
floor.
TS% -
True Shooting Percentage; the formula is PTS / (2 * TSA). True shooting percentage is a measure of shooting
efficiency that takes into account field goals, 3-point field goals, and
free throws.
TSA -
True Shooting Attempts; the formula is FGA + 0.44 * FTA.
Usg% -
Usage Percentage (available since the 1977-78 season in the NBA); the
formula is 100 * ((FGA + 0.44 * FTA
+ TOV) * (TmMP / 5)) / (MP * (TmFGA + 0.44 * TmFTA + TmTOV)). Usage percentage is an estimate of the
percentage of team plays used by a player while he was on the floor.
VORP -
Value Over Replacement Player (available since the 1973-74 season in the NBA); a
box score estimate of the points per 100 TEAM possessions that a player
contributed above a replacement-level (-2.0) player, translated to an
average team and prorated to an 82-game season. Multiply by 2.70 to convert
to wins over replacement. Please see the article About
Box Plus/Minus (BPM) for more information.
W Pyth -
Pythagorean Wins; the formula is G * (TmPTS14 / (TmPTS14 + OppPTS14)). The formula
was obtained by fitting a logistic regression model with log(TmPTS / OppPTS) as the explanatory variable. Using this formula
for all BAA, NBA, and ABA seasons, the root mean-square error (rmse) is
3.14 wins. Using an exponent of 16.5 (a common choice), the rmse is 3.48
wins. (Note: An exponent of 10 is used for the
WNBA.)
W-L% -
Won-Lost Percentage; the formula is W / (W + L).
WS -
Win Shares; an estimate of the number of wins contributed by a player.
Please see the article Calculating Win Shares
for more information.
WS/48 -
Win Shares Per 48 Minutes (available since the 1951-52 season in the NBA);
an estimate of the number of wins contributed by the player per 48 minutes
(league average is approximately 0.100). Please see the article Calculating Win Shares for more information.
Win Probability -
The estimated probability that Team A will defeat Team B in a given
matchup.
Year -
Year that the season occurred. Since the NBA season is split over two
calendar years, the year given is the last year for that season. For
example, the year for the 1999-00 season would be 2000.
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